Task one- Bounce to the right
Today I was carrying on with boouncing a ball but this time I was bouncing it to the right. To do this I changed the grid layout to make it longer. I used the directional arrow to start at the first keyframe and moved the ball with every other key frame. This was fairly easy now I had got the hang of using the program.
I then did a ping pong ball test. I filmed a ping pong ball bouncing across a table to study the movement. This was because so far I had moved the ball but not added any rotation. This was my next task, to add rotation to the ball translation movement.
Task Two- Add rotation
I needed to create the translation and keyframes then adjust the speed of the translation. I then added rotation to the translation keeping the speed of the rotation coinciding with the speed of the translation.
Task two- Roll a cannon ball off a table and onto the floor
I found this more difficult. I created a platform of a floor and a table and started with the translation keeping the keyframes to a minimum, then I added the rotation. I needed to use different viewpoints for this to get different perspectives. This was more difficult because I could not get the rotation to coincide with the translation, it took me a while but I got there eventually.
I finished the day by looking at an animated model which was created to experiment with movement. 'Chaz' had seperate moveable body parts and you could control him by rotating or moving selected parts of his body
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